Sameer Ahmed

gameplay programmer, engine programmer, game designer

[email protected] github.com/sameerahmed99

Projects

Poiple: A very small journey

My role: Programmer & designer (Freelance, April 2026 - November 2026)

Game summary: A colony simulator game with cute blob shaped characters

Engine: Unity

Steam page link (opens new tab)

My notable contributions:

  • programmed the task system with chainable actions to allow composition of complex tasks from simple, reusable actions.
  • designed core gameplay loop and systems (storage/inventory, building, harvesting, etc)

The Last Delivery Man On Earth

My role: Solo project (released February 2026)

Game summary: A very challenging driving game.

Engine: Unity

Steam page link (opens new tab)

My notable contributions:

  • custom vehicle physics with full tire shape cast for accurate collision detection
  • implemented Pacejka tire model for configurable tire grip behavior
  • GPU based "death zone" system that can follow arbitrary shapes (such as roads) and detect objects inside the death zone

Planet Escape

My role: Solo project

Game summary: Infinite 2D platformer, demo project for testing a custom engine

Engine: Custom engine written in C

github link (opens new tab)
Itch.io link (opens new tab)

My notable contributions:

  • platform abstraction layer implementation (main loop, input, memory functions, audio, graphics, window)
  • arena allocator
  • font rendering
  • custom ui library
  • sprite rendering
  • basic 2D collision detection
  • no third party libraries used except for some stb libaries

cgame

My role: Solo experiment

Project summary: 3D software renderer

Engine: Custom engine written in C

github link (opens new tab)

My notable contributions:

  • triangle clipping & rasterization
  • perspective projection
  • perspective correct vertex attributes interpolation
  • texture mapping

Contact: [email protected]